Creating Adventures in Mutants and Masterminds

Tonight I am joined by Steve Kenson, Jon Leitheusser, and Christopher McGlothlin as we explore the topic of creating adventures for Mutants and Masterminds. We talk about encounter balancing, story creation, and how to get the most out of your campaign story arcs without feeling overwhelmed by your players and their sneaky ways. As always, if you have more questions or comments, feel free to leave a comment below!

Thanks again to my wonderful guests for helping make this a great show. Brace yourselves for over 2 hours of GM rambling! :)

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  • hopeless

    So is there any chance you might consider doing a few episodes on the various genres? Especially interested in the Golden Age and was wondering if you’d expand on that by having you and your guests try a little off the cuff adventure building exercise to give us an example of a golden era adventure of campaign set up. For example in the not so far future a descendant of a Nazi war criminal makes use of an aretfact to create a portal into the past so he can send advances in technology, genetics and personnel back to his Fatherland however in the process a few heroes travel into the past in pursuit of the villain who has taken a captive he has turned into a guinea pig since he won’t risk himself. The heroes rescue the captive who turns out to have become the world’s first power thief, but now stuck during the second world war they have to find help and hunt down their nemesis before he completes his mission in bolstering Nazi German into a force the Allies even with their help can’t stop…

    Jun 16, 2012 at 6:19 am
  • vigilancepress

    I certainly wouldn’t mind talking about the various Ages of comic book settings! My personal favorite is the Silver Age, but we could probably cover an overview of all the different Ages of comic books in one show just talking about them, and you’ll probably see elements of all of them at some point or another in our Beacon City campaign. I’ll keep this in mind for some upcoming books!

    Jun 16, 2012 at 9:06 am
  • Eric

    Excellent podcast with some good advice James! And I’d love to hear a podcast on the various genres, especially golden and silver age (I think you know someone who might know a little something on those, right?).

    Also looking forward to the next Beacon City podcast!

    Jun 17, 2012 at 8:44 pm
  • Eric

    What about doing a podcast (or series of…) for beginners, covering things like the strengths/weaknesses of each archetype, character creation, etc?

    Jun 23, 2012 at 5:23 pm
  • vigilancepress

    That actually sounds like a great podcast idea! I’m sorry I didn’t get your comment moderated earlier, Podbean didn’t report it to me until just today. I’ll see if I can’t do something with that soon. :)

    Jul 7, 2012 at 10:48 pm
  • Bill Olander

    Been enjoying this podcast, though I’m not quite done yet. (Yeah, I’m behind. Catching up slowly). It got me thinking about my own adventure design process. What I usually when I run is establish a scenario that’s going to happen assuming that the heroes don’t exist. Who will die, what gets stolen, etc. Then I go back and do my best to guess what the players could possibly do to get in the way. That gives me a reasonable baseline for improvisation. Then I cross my fingers and hope I didn’t miss anything glaring.

    Sep 13, 2012 at 7:13 pm
  • vigilancepress

    I’m glad to hear you’re enjoying the podcasts! I think your approach works for introductory episodes, but once you and the players start discovering what the player characters are like and what their stories are, it’s really a good idea to start basing stories around them. Making a PC the focus of a villain bent on revenge is a great way to make the heroes feel important and also make the villains that much more evil.

    Sep 13, 2012 at 10:01 pm

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